december 9th say hello our two newest admins, paulie and six! and you can now view admin accounts if you hover over the admin pictures in the sidebar. also, we've got an announcement up, so please go check it out if you haven't already. we don't mean to sound harsh, but there's a few things that need to be changed so that nobody is getting the short stick. otherwise the site is going great so far. we cleared out some inactive accounts -- as stated in the announcement, we don't do activity checks here. we just get rid of the inactive people. but if you want to re-apply then no problem!
december 1st well, we're bringing in a pretty big change here on route 66. sort of. whatever. we're going to be removing the "rest of the u.s." stuff and having everyone focus solely on mater. that way everyone can participate in the plot updates we have coming soon. (; all the threads that were in the former rest of the u.s. category are now in the "outside mater" board of the mater category. work on having your characters find their way to mater soon. we're going to start reorganizing member groups!
november 28th well, we're officially a bit more than a week old! and to celebrate, we've got a new skin. we have some amazing members here on route 66! keep up the good work with the posting and activity, everyone! and don't forget to let vera or bex know if you have any questions or suggestions at all! we love input and feedback. (:
also, stay tuned for upcoming plot updates and events! we're about to spice things up even more!
EXTRAS. this is for anything else you feel like making to help you with your characters. thread trackers can go here, or journals, or photo albums, or whatever else.
BIRDS OF A FEATHER. the citizens of mater have developed a very practical, if primitive, form of communicating with each other. there are no phones or internet, and it's silly to walk and drive everywhere just to say a few things to a person, so the people have figured out a different way to keep in touch: birds. back towards the beginning of the formation of mater, when it was still possible to find living animals in pet stores, rangers starting bringing back pet birds. and now, after months of breeding and training birds, the aviary experts have now started to give birds out so that people can use them to communicate.
this board is not a specific location. rather, it's almost like an instant messaging board. characters send their birds back and forth, creating quick written conversation.
MATER CREEK. this little stream passes the edge of town and feeds into verde river. it's one of the main sources of the town's water, but they're still cautious of what it might bring in it's current.
RESIDENCES. mater's houses are spread rather far apart, so it's making quite the process to include them all in the fence building. some residents don't even bother with that, and stay outside the border despite the risk. nobody gets a house all to themselves, either. everyone gets to know everyone as they bunk together within the old ranch houses.
THE PARK. this is in the middle of town, there are some places for children to play, as well as there is a fire pit in the center of it where people gather at night to socialize and stay warm when it gets colder out.
MA'S RESTAURANT. ma's restaurant was the town's only restaurant, and now, this is the place to go in town for food. all of the supplies and food the rangers bring from out of town comes here and is prepared for everyone to have 3 meals a day, cafeteria style. this was put in place so no one fights over food and hoards it for themselves.
SHERIFF'S DEPARTMENT. the sheriff was voted into his position by the residents, since they were seeking a leader during these troubled times. he and his deputies keep law and order in the town, and make sure the zombies stay out.
GENERAL STORE. mater doesn't have five story malls and complex business developments. it has the general store. food, pharmacy, you name it. obviously nobody spends money here anymore, but everyone's watching everyone else to make sure nobody takes more than their fair share.
THE CLINIC. there aren't any big hospitals in mater. they have the town doctor's office, which now houses both vets and doctors who do their best to tend to everyone in mater.
SCHOOLHOUSE. yeah, like anyone is going to bother with school anymore. this abandoned high school has been converted into dorms, with some wings still unused.
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THE LABORATORY. dun dun dun. (cue creepy music.) this is where all the scientists in mater gather. which is all of like, three people. but hey, they take what they can get. these scientists are trying to find a cure for the zombie infection. so far, no good.
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THE INMATE CAMP. the crowd of inmates has set up their camp less than a mile outside the walls of mater, where they can easily make the trip over to town if they need to -- regardless of whether or not they're welcome. they've got tons of tents pitched, and plenty of guys watching for walkers.
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OUTSIDE MATER. sometimes it's necessary to leave the sanctuary and venture outside in order to gather supplies. but the farther you go, the more dangerous it gets.
Total Topics: 706 - Total Posts: 2,421 Last Updated Topic: Revolution Pern by Deryn (Mar 22, 2013, 12:50pm) View the 10 most recent posts of this forum.